Design by Raegan Kelly
The PlaceStorming project began as a research collaboration with Intel design anthropologist Ken Anderson, who co-developed the original Place Storming experience and first coined the term "place storming" to describe our site-specific approach to imagining future mobile-social technologies. Our first two playtests in Seattle (beta) and Portland (v. 1.0) were made possible through support and funding from Intel. Many thanks to all of the playtesters in Los Angeles (v 2.0) and Providence (v. 2.1), and many many thanks to Kiyash Monsef, Ian Bogost, Julian Bleecker and Monica Stufft for their invaluable feedback, participation and co-conspiracy throughout this iterative process.
— Jane McGonigal, May 19th, 2008
Jane McGonigal firstname.lastname@example.org | www.avantgame.com
Game Designer/AuthorJane McGonigal is a Ph.D. candidate in performance studies at the University of California at Berkeley, where she is also a member of the Alpha Lab for Industrial Engineering and Operations Research. She teaches game design (San Francisco Art Institute) and contemporary games culture (UC Berkeley), with a focus on how these two fields intersect with public policy, urban planning, live performance and theatrical practice. She recently collaborated on network installations commissioned by the Whitney Museums digital artport (Demonstrate, 2004) and the Los Angeles Museum of Contemporary Art (PlaceStorming, 2005). She was a member of the I Love Bees design team at 42 Entertainment that won both the 2005 Innovation Award from the International Game Developers Association and the 2005 games-related Webby Award from the International Academy of Digital Arts and Sciences. Her next SuperGaming project, she hopes, will take place in Antarctica.
Raegan Kelly email@example.com
Site Designer/ProgrammerCo-Creative Director and site designer for Vectors through the Difference issue (5), Raegan Kelly has worked as an interactive designer, programmer, cinematographer, and screen printer for the last 15 years. Raegan is leaving to focus her creative energies on a solo venture in innovative, functional and non- toxic material design. She has a BA from UC Berkeley and an MFA in Film from CalArts.
Craig Dietrich firstname.lastname@example.org
PHP MySQL SupportCraig teams with scholars and designers on Vectors projects solving creative and information challenges, and creates tools for online art & humanities production. His recent collaborations include the Mukurtu Archive and Plateau People's Web Portal content manager based on Aboriginal cultural protocols, ThoughtMesh, a semantic online publishing system, the Dynamic Backend Generator, a MySQL-based relational data writing canvas, and an upcoming metadata server for artworks and artists. He is presently in production of Magic, a project documenting innovation in humanities-centered interactive media, and USA Today, a multimedia project focusing on trans-nationalism's consequences. Craig is an Assistant Professor of Cinema Practice at USC's Institute for Multimedia Literacy, part of the School of Cinematic Arts, where he teaches project design and creative hypertext. He is also further immersed in network art and culture as a researcher at the University of Maine's Still Water lab.